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ST If you have found a good place for a camp on the map, what then? This was very time-consuming, but I think you will be satisfied with the result. JT Even more so. (laughs) Since you can not clearly see the course of the caves either above or below the world of the game, I had to trace the caves from within. Was this as painstaking as the screenshot surface?
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ST Speaking of caves, they are also mapped in your project. Getting hit in the face out of nowhere in pitch black darkness? No more with the In-game map mod. In coop friends can coordinate which place is best suited for a camp or where one finds the next cannibal camp or the next cave. If you are looking for the Katana, for example: You enter “Katana” in the search bar on the left and the program shows the location on the map. Specfic objects can be displayed or hidden at your choosing. JT The player should be able to find what he is looking for straight away with ease. ST What was your intention with creating the interactive map, what was it designed for? So you no longer have to leave the game to access the information. It’s easy: The mod transports the map directly into the game, including all markers. JT The mod is from Souldrinker’s Mod API, the cartography and the markers are mine. The map is also available as an in-game-map. JT This was all made tediously with Photoshop with the help of Souldrinker’s mod API. Where did the basic data come from and what did the development of the map look like? ST Good to have positive feedback from the devs. I once got an Email from Endnight Games though – they think the Map is pretty cool. JT No, the project is run completely independently. ST Is there a collaboration with Endnight Games? Starting a fire – it all began as a steam guide. A lot of players rely on my map, and it even pops up in postings about The Forest today. In the beginning I made a guide on steam and linked the map in it. Soon afterwards the first version of my Website went live. When I saw a map for The Forest on Reddit, I had the idea to create an interactive one with customiseable markers.
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I started playing the game in an early alpha stage. JT I’ve been a programmer for many years. ST Tell our readers, how your project has begun. Interactive The Forest-Map: Interview with Jonas Terhaar We have talked to the 23 year old from Wismar, Germany. Jonas Terhaar is looking forward to working alongside players to create a brilliant interactive map. Or conversely, add the information one deems valuable to share. Players are now able to easily attain the exact information that is needed, when it’s needed. Then everything changed, when a Reddit-posting inspired him to use his talents as a web developer to create an interactive map for the horror-survival title by Endnight Games. When Jonas Terhaar started playing The Forest around V 0.10, he, along with many other players, struggled with map orientation.
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