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Mount and blade level up
Mount and blade level up









mount and blade level up

Let me know if you feel something levels up too quickly or too slowly. (each time you craft or smelt something you gain hidden research points based on the item value of what was crafted or smelted)įeedback is welcomed as it helps improve the mod.

mount and blade level up

  • Changed research points required to unlock new components from a exponential formula to a static value.
  • Up to a 95% price reduction for the most expensive items, no more 100k javelins or 500k armor.
  • Altered to equipment value formula to make high tier items reasonably priced while cheaper items remain almost the same.
  • Tweaked the xp rewards of many actions to so they do not level up too slowly or too quickly.
  • Earn an attribute point every 2 levels instead of 4.
  • The learning rate remains static as you level up instead of decreasing.
  • The xp required to level up a skill now increases linearly instead of exponentially: 500 + (10 x skill level).
  • The sp required to level up a character now increases linearly instead of exponentially: 2500 + (2500 x character level).
  • mount and blade level up

    The plus version changes a couple of things not directly related to the leveling system. The standard version only changes things strictly related to the leveling system. your character levels will explode into infinity and beyond if you load a vanilla save. Now you can actually reach skill level 300 before the heat death of the universe. Rebalances the leveling system to make the leveling rate more consistent compared to vanilla.











    Mount and blade level up